
Rackjack
A downloadable game for Windows, macOS, and Linux
Rackjack is a spin on blackjack with vore consequences for winners and loser. The game has genre aspects including roguelite, deckbuilding, gacha and skill trees.
It is currently a work in progress so bear with me as I expand the content and smash bugs as often as I can!
| Published | 3 days ago |
| Status | In development |
| Platforms | Windows, macOS, Linux |
| Rating | Rated 4.0 out of 5 stars (6 total ratings) |
| Author | ryanshowseason3 |
| Genre | Card Game |
| Tags | Adult, blackjack, Deck Building, Erotic, Gacha, Ren'Py, Roguelite, Singleplayer, vore |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Mouse |
| Content | No generative AI was used |






Comments
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The game's pretty fun, and the animations are really good!
I do have two balance things I'd suggest, though:
1. If a girl triggers the "trying to bust because she's horny" thing, it should probably only trigger if she's above a 15 or 16, or should automatically keep going until she busts. I've had a LOT of times where I had something like a 17, and my opponent "tried to bust" into a 20 and stood on it.
2. Depending on how "fair" you want it to be, the two girls should take turns being the first to hit and stand. By making the opponent ALWAYS act the way a dealer would (they hit/stand second), it puts the player at a firm disadvantage. If that's intentional, that's all good. Kinda up to you how "fair" you want the game to be.
this shit is so anti player holy shit keep getting 10-12 then shooting up 22+IN 1 CLICK 5 TIMES IN A ROW
Same, I feel like you can't hit ever because you CONSTANTY bust. If you get eaten you it's incredibly unfair, since if they win you can't try to escape AT ALL. Meaning you have to hit 20+ and by the time you do you'll never manage an escape. And if you do you're lucky if you don't immediately get eaten again.
The game has a lot of potential, however the endless 21 and an unending lust state from the opponent does make the run an instant loss in general with the absurd amount of lust stacks that can accumulate at 1 given time. even having escape artist has no effect when the lust state is past a threshold (having to draw 4 or more cards just to attempt escape) (chalk upgrade no help as well)
Definitely still some balance around lust to make. I think more traits related to managing it are in order as well as maybe a clothing upgrade and special card. I always want to release balance changes with more content too though so it'll be a little bit before I release any balance changes.
So question,i can see that you intend to have sentient fat but we dont have weight gain other than the cutscenes.
Having the weight gain stick around for all the animations would be a special hell tbh. The filesize would bloat dramatically and generating all the videos would also multiply the time it takes to create a single girl. I don't plan on making the weight gain stick around.
I have an idea forming in my mind to have the inbetween matches have a backdrop of you with stages of weight gain and your sentient fat with thought bubbles but that would come long after I've added a nice full roster of girls as opponents. I think 2-3 is far too little. So I'm prioritizing that work.
This has a pretty good gameplay loop (although if you get bad RNG a lot, it can be quite annoying. My enemies top deck 20s and 21s WAY too often).
I think you should be able to re-fight lower difficulty fights within the same run (the game has so much RNG that the odds you'd get through all of the fights are INSANELY low). I think that adding more characters WOULD help mitigate this (since you'd have more low-level encounters early on).
Some other skills like "forcing your opponent to draw a card" or "reshuffle your hand" could be some good powers.
Yes more girls will assuredly give you more low level encounters! Each one should be refreshing all the difficulty levels beneath it though... Is that not working? So you do the lowest, it leaves then the next higher level should bring back the lowest again!
So you should be able to climb the ladder carefully...
But otherwise RNG is gonna RNG. But there is the fact that all the upgrade cards the opponent logic gets are face and ace cards. Maybe I should have it sprinkle in more low level cards. I think I gave the opponent logic the meta strategy haha. Maybe the highest level should employ that but the lower ones perhaps should just stupidly add whatever cards they come across.
From what I've played, the lower levels don't come back, even if you do a higher one. They only show up for entirely new runs. Your idea for making the lower levels stupidly add whatever cards they come across is a good one. It would help players find their footing easier. Thank you for taking the time to respond, I'll try to give feedback for every update to help out. Have a wonderful day.